I had the delightful chance to try out the Greenhearth Necromancer demo on Tuesday, and damn, I'm sold.I'm not normally one for "cozy" games, as a marketing term, the goal is to evoke the likes of Legends and Lattes or Stardew Valley. Low stakes, often character focused, narratives with forgiving primary gameplay loops.
Kennel me that was more editing work than I expected, but that's what I get for deciding to do more complicated things (which I'm incredibly proud of!) And that Was before I had to spend most of Friday re-exporting the vid to fix a single audio bug I kept recreating 😅